Riot Games has promised another update for its League of Legends battler, Project L, this year – and it’s gearing up just in time to meet that deadline with a fresh look at its gaming systems.
Uploaded from the official Riot website Youtube channel, this latest look at Project L is guided by executive producer Tom Cannon and game director Shaun Rivera. The dev diary dives into the state of some previously revealed champions, like Illaoi, and explains the design philosophies behind transforming the League fighter into an assist-based showdown.
Cannon kicked off the video with an update from Illaoi, explaining that the champion’s previous shared iterations were early design concepts. Now, it looks like those parts for his model and fleshed-out kit are coming together, with today’s Illaoi battle footage showing a version of the character that’s “about 30% complete.”
The brief look at Project L’s “big body brawler” shares a deeper look at some of the MOBA’s signature features, like its golden artifact and Nagakabouros tentacles. In its first playable form, Cannon noted that Illaoi is live in Riot’s internal playtest.
Previously Project L Updates, Riot detailed its “easy to learn but hard to master mentality”. Rivera kicked off their design philosophy with these same principles, outlining how the pillars of their game systems will guide this core idea through movement, attack, defense, tag pairing, and assist actions. .
/dev: gameplay basics and tag in project L
To wrap up the year, let’s take a closer look at the core gameplay of Project L: we believe in deep and flexible systems, including dynamic movements, punchy buttons and lots of beacons. pic.twitter.com/dzde0Ah48a
– Riot Games (@riotgames) December 5, 2022
Riot brings up a few of these fighting game staples for Project L, demonstrating how it takes it a step further with champions who can walk, run, dash, chain run, jump, long jump, and super jump. Rivera added that some champions will have more unique movement options in the air, while the video showed Ahri’s fickle jumps resembling her Spirit Rush from the MOBA.
“Originally, we were developing Project L to be a one-on-one game where two champions come in and one comes out the winner,” Rivera said. “But about two years ago, we pivoted to a team assist-based fighter. Our beacon systems are deep and flexible, aimed at helping you unleash your creativity. They work in tandem with our champions. , allowing two champion teams to take down opponents together.”
Rivera outlined a few things that guide Project L’s vision on teamfighting with the tentatively named assist actions, handshake beacon, and dynamic save. Each champion will have two assist actions, and the moves can be different depending on your execution. Handshake Tag allows players to swap their character as long as both teammates are on screen, and these can be chained together with assist actions.
As for Dynamic Save, it is Project L’s combo breaker, available at the start of each match. It’s the clutch save to tag one champion for another, but Rivera warned players to use it wisely, “be careful when timing your dynamic save because you can get countered if you’re too predictable. ”
It’s been three years since the first riot announced its League of Legends fighter, and while the updates have been a little thin, the developer has slowly ramped up that effort. Recently, Riot confirmed Project L will be free to play. And while some rumors claimed otherwise, the studio also said that its the fighter will not reward players with NFTs.
Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She’s worn many hats over her seven-year career in the gaming industry, with signings to Fanbyte, USA Today’s FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast discussing FFXIV, RPGs, and any series involving giant robots.
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