Street Fighter 6 Second Closed Beta Scheduled December 16-19 - Gematsu

Street Fighter 6 Second Closed Beta Scheduled December 16-19 – Gematsu

Capcom [2,362 articles]” href=”https://www.gematsu.com/companies/capcom”>Capcom will hold a second closed beta test for Street Fighter 6 [12 articles]” href=”https://www.gematsu.com/games/street-fighter-6″>Street Fighter 6 December 16-19 on PS5 [3,835 articles]” href=”https://www.gematsu.com/platforms/playstation/ps5″>PlayStation 5, Xbox [21,552 articles]” href=”https://www.gematsu.com/platforms/xbox”>Xbox and PC Series [16,412 articles]“href=”https://www.gematsu.com/platforms/pc”>PC via Steam, the company announced. Apps are available on the official website.

Get the details below.

Closed Beta Test 2 Content

  • Playable content – Character Creation (can be created once), Ranked Matches, Casual Matches, Battle Hub Matches, Open Tournaments, Practice Mode, Merchandise Hub Store, Extreme Battles (daily updates), Game Center (updates Daily), Challenges (Daily Updates), DJ Booth, Photo Spot
  • Playable characters – Luke, Jamie, Ryu, Chun-Li, Guile, Kimberly, Juri, Ken
  • Playable stages – Metro City Downtown, Genbu Temple, Carrier Bryon Taylor, Tian Hong Yuan, The Macho Ring, Training Room
  • Creation of avatars – You can customize your avatar that appears in the Battle Hub when you first play the game. (Please note that you cannot save or load avatar recipes, or recreate your avatar during the closed beta.)
  • Features available – Cross-platform play, Control Types (Modern/Classic), Commentary (Play-by-Play Commentators: Vicious / Tasty Steve / Aru / Kosuke Hiraiwa | Color Commentators: James Chen / Demon Kakka), CFN (Fighters List / Replays / Leaderboards ), online battle request function, battle tutorials, battle settings, photo mode.
Function The description
Cabinet Match Battle Hub The match will start when you and another player sit down at a battle cabinet. You can switch to practice mode while waiting for a match. You can also watch while others are playing.
extreme battle Extreme Battle rules and gadgets change every day. You can switch to practice mode while you wait for a game or watch while others are playing.
game center Enjoy the classics in this area again. This is single player content that changes daily. You can also watch while others are playing.
Function The description
Events Tournaments Tournaments are organized periodically. Go to the event counter to enter.
Challenges Complete various challenges to receive rewards in the form of Drive Tickets.
Hub Merchandise Store Use Fighter Coins and Drive Tickets here to get gear for your avatar.
Fighter Parts (CF) First given as a gift during the closed beta test. Please get them through the News section of the Multi-menu.
Driving ticket (DT) Obtained by completing challenges or participating in events.
Function The description
Menu Device Use your handheld device to change your avatar’s gear and set which emotes to use.
Battle Settings Enable battle request for ranked/casual matches, set up your preferred character and adjust feedback and other battle-related settings.
Multiple menu Access the Capcom Fighters Network, Rewards (Challenges), News, and Options from this menu.

Changes since Closed Beta Test 1

  • Bug fixes
    • Some bugs have been fixed.
    • Fixed an issue that caused the game to crash if you attempted to log out of your profile in the Battle Hub.
  • New feature
    • Added an option to reduce input lag in the Graphics menu. Enabling this option will reduce the gap between your entries and the action [778 articles]” href=”https://www.gematsu.com/genres/action”>action taking place on screen. This is especially useful if you are using a monitor capable of displaying at 120Hz on PlayStation 5 and Xbox Series [2,984 articles]” href=”https://www.gematsu.com/platforms/xbox/xbox-series”>Xbox Series X|S.
    • For the Steam version, the same effect can be achieved by enabling this option, disabling Vsync and setting the refresh rate to 120Hz or higher.
    • Please note that depending on the monitor you may experience tearing.
  • Online Battle
    • Behavior adjustments
      • Adjusted how the entry delay works when the connection state causes the delay to change frequently (represented by the D value at the top of the screen), so that it no longer decreases in a turn where there is had a raise.
    • Bug fixes
      • Fixed an issue where watching a battle cabinet while queuing in another cabinet would cause a communication error and a black screen when the match you are watching is about to end.
      • Fixed an issue in Extreme Battle where if a projectile was on screen and Juri attacked an explosive with Fuhajin, she would get stuck in the Fuhajin animation until the projectile disappeared.
  • training mode
    • Bug fixes
      • Fixed an issue where the Frame Meter would not work correctly if you chose to restore default settings.
  • Battle Adjustments
    • Fixed some bugs and adjusted some aspects of the game related to controls and overall strategy.
    • There have been no individual character adjustments since the last closed beta test.
    • Behavior adjustments
      • Adjusted modern controls so that a crouch heavy kick is performed when pressing down + heavy attack.
      • (Please note that this is not in the in-game command list, and if you attempt to perform the attack currently listed in the command list, it may differ from the attack that comes out.)
      • 1. Jamie – Ghost Swing
        • Appears in the command list as Low + Heavy, Heavy, Heavy, but in combat is executed with Low-forward + Heavy, Heavy, Heavy
      • 2. Guile – Phantom Dagger
        • Appears in the command list as Low + Heavy, Heavy, Heavy, but in combat is executed with Low-forward + Heavy, Heavy, Heavy
      • 3. Chun-Li – Water Lotus Fist
        • This move is in the list of controls, but if you perform Down-forward + Heavy while using the Modern control type, you’ll get Chun-Li’s Crouching Heavy Kick instead, not Water Lotus Fist.
          • When performing a Super Art command such as Quarter Circle Forward x 2 or Quarter Circle Back x 2, the input delay going low forward or backward is now 12 frames instead of 10 frames .
        • Medium crouch kicks that can be canceled into special attacks now have a hitstop of 9 frames instead of 10 frames.
      • Bug fixes
        • Fixed an issue where if you performed a Half-Circle Forward command to perform a Quarter-Circle Forward special move, you would instead receive an attack attached to the “Shoryuken” command input.
      • Balance adjustments
        • A projectile’s perfect parry now has the same damage scale when attacking an opponent during their recovery as a strike’s perfect parry.
        • If you continue in your parry stance after perfectly parrying a projectile, if you release the parry within a certain amount of time, no cooldown to release the parry will occur.
          Level 1 Super Arts for all characters no longer have projectile invincibility.
      • Ryu Adjustments
        • Balance adjustments
          • To go along with the invincibility change made to all level 1 Super Arts, Ryu’s Hashogeki and Shin Hashogeki are now considered strikes and not projectiles.
    • Other minor combat-related bugs have been fixed.

Street Fighter 6 is planned for PlayStation 5, PS4 [24,283 articles]” href=”https://www.gematsu.com/platforms/playstation/ps4″>PlayStation 4, Xbox Series and PC via Steam in 2023.

Watch a new trailer below.

Closed Beta 2 Trailer

English

Japanese

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